This is my blog from my first semester at ITP. I have since switched to a Notion blog which you can view here.
Intro to Physical Comp:
Intro to Comp Media:
Week 10 → Synchronous serial labs & final project progress
This week’s labs
I completed the I2C Communication with a Time-of-Flight Distance Sensor Lab
I also did the Data Logging With an SD Card Reader using SPI Communication Lab
Final project progress
The game feels almost ready to playtest!
We have the buttons wired and connected to p5 and the basic structure of a game, though I’m sure we’ll want to tweak it
We think it could be cool to project onto the table from below using a translucent material, like the acrylic pictured. We tested that out with a projector, and it worked pretty well (forgot to document)!
The table shown is from Facebook marketplace, and we’re hoping to get this one (or a similar one).
With a base structure like this table, we could layer translucent acrylic on top, place a projector beneath, and add buttons to the sides.
In my ideal world, we can find buttons that look and feel like a classic, tactile arcade button that is satisfying to press, but doesn’t make an audible click. However, it’s surprisingly hard to tell online how clicky a button will be before buying it.
According to my friend, Tom Igoe might have some leads on this. I sent him an email to ask if he knows of anything that would fit.
Open questions / considerations / problems
- We need to playtest - we’re not sure if the game will be fun yet. There’s so much to consider... I do want the game to remain as simple as possible because I think adding too much could make it confusing. However, one mechanism I’m interested in exploring is rewarding players who cooperate. More research and testing is needed.
- What kind of buttons to get?
- We need to get rolling on the fabrication soon - I want to have a table to base the design off of ASAP, because that will affect projector considerations.
- Definitely want to refine the aesthetics, add sound effects + animations for fish spawning and disappearing.
- Why is p5 sometimes crashing when the sketch is stopped? Troubleshoot this.